![]() ![]() Star 2 STRLOC Okay, this is by far the hardest star in the game to get. The extra little (sort-of) hidden puzzles were often more rewarding than the main ones, though some were incredibly obtuse. Below you will find strategies for solving many of the puzzles and exploring the world within The Talos Principle. Use the fan to get higher, on the first platform and use the. Next, pick up the second connector placed in the centre, with the red beam hitting it. Take the connector and direct it onto one of the fans (blue button) by the entrance. This is the easiest task - there are only two things to do here. The first one (negative) does not include collecting stars and only freeing prisoners, apart from the Administrator. To end the game, approach the main computer at the beginning of the game, where all the Worlds coincide. One big benefit of this approach though, as opposed to having completely separate puzzle areas, is that the world itself is often a puzzle. Haircut World 2 The Talos Principle Guide. Endings World 4 The Talos Principle Guide. You end up being very glad for the genuinely absurd running speed. ![]() The open, connected world is pretty and fun to explore, but contributes to the feeling of things not being as condensed as they should be. Sometimes you figure out the gist of what you're supposed to do as soon as you walk in an area, and after that it's just a matter of trial and error, with timing and exact positioning playing more of a role than logic. Portal) feel like they're introducing a new idea with every puzzle, whereas a lot of puzzles here feel like you're largely just trying combinations of things you already know. In the tower, there is a code panel on floor 1 near one of the elevators that unlocks it. It will guide you through every level of the game and will help you in solving all. Each area also has a sign with a single-digit number on it. The guide to The Talos Principle will help you easily complete the game. Each of these contains several puzzles that give you gray sigils. Stop one of the metal balls for few seconds so that you will be able to pass. Open the middle doors from a distance and get another jammer on the main part of the level. First get to the keys which will open the further passage. I thought it was really quite good, but it does feel a bit padded out. Each world hub has a hidden area that requires 10 stars to unlock. The bonus level becomes available after you have collected, at least, 10 stars. In this level you must jammers from a distance. Finished, well apart from the star challenges. Once you have all the stars and unlocked the extra Star levels in each World, going through the Portal to that Star Level hub there will be a digit on a board near the Portal (first digit World A, second digit World B, etc). ![]()
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